Rural Premier League

Inspiring rural and tribal students through robotics championships and self-directed learning

What is Rural Premier League?

Rural Premier League (RPL) is an innovative robotics championship designed specifically for rural and tribal students. Modeled after the Indian Premier League (IPL), RPL brings together teams from villages across North Gujarat to compete in robotics challenges while exploring self-learning and innovation.

Season 1 of RPL focused on Robotics, exploring self-learning capabilities in rural and tribal students while creating teams of like-minded people across all age groups for exploring innovation.

Target Group

RPL engages multiple stakeholders across age groups

RPL Participants

Students of Grade 6 to Grade 10, school dropouts, or illiterate students in the age group of less than 15 years.

Coaches

Students, dropouts, or illiterate individuals aged less than 25 years who provide technical guidance and team building support.

Other Beneficiaries

All aged group village people, mainly students and youth who benefit from the innovation ecosystem created by RPL.

Specific Intervention: Season 1 (Robotics)

Season 1 of RPL focused on Robotics, exploring self-learning capabilities in rural and tribal students. The program aimed to create teams of like-minded people across all age groups to explore innovation and technical skills. It demonstrated that with proper guidance and resources, rural students can excel in advanced technology fields.

Timeline

Season 1 Timeline

RPL 2019 began on 15th April 2019 and concluded on 10th December 2019, spanning approximately 8 months of intensive engagement with 60 village teams.

Implementation Summary

How RPL Season 1 was executed across 60 villages

Phase 1: Creating Village Teams

Our team members visited 90 villages to create awareness for RPL 2019. We met with village heads (Sarpanch), students, teachers, and community members to form teams according to specific norms:

Team Composition Requirements:

  • Students must be less than 15 years of age
  • At least one government school student per team
  • Must include at least one: divyang (differently-abled), girl, school dropout, or illiterate member
  • One coach (preferably with technical background) aged less than 25 years from the village
  • Team name associated with village name (e.g., "Mangadh Genius" similar to Chennai Super Kings)

Teams were provided with all necessary kits and online assistance. The Village Sarpanch was involved in all modalities and served as the mentor of each team. Through consistent efforts, we successfully formed 60 teams as planned. Teams traveled to Idar for RPL events (average distance of 20 kms), with transportation being their only expense.

Phase 2: Zonal Rounds

All 60 teams were divided into six zones based on their geographical location. Teams received basic robotics kits and guidance on building robots. Our organizing team visited villages one week before the zonal rounds to provide ideas about challenges and boost confidence.

Technical Competitions

RoboRace and MazeHunter - Testing skills, common sense, and technical aspects of robots.

Design Challenge

Design Your Dreams - Testing model design skills and creativity.

Team Assessment

Teams were assessed on punctuality, team outlook, and the number of people they taught in their village.

After 3 days of zonal tournaments, 12 teams were selected for the RPL finals. Finalists received add-on kits to upgrade their basic robots and were given problem statements via WhatsApp groups to prepare for the finals, which were held just one week after the zonal rounds.

Phase 3: Championship Final Rounds

The final 12 teams participated in the championships with real passion, facing five challenges on the same day, back-to-back:

Robo Mario

Technical challenge testing robot navigation and obstacle avoidance skills.

RoboKusthi

Robot wrestling competition demonstrating strength and control mechanisms.

RoboCricket

Precision and accuracy challenge inspired by cricket.

Design Your Imagination

Design thinking challenge assessing creativity and innovation.

Elevator Pitch

Q&A session with a jury of innovators about their RPL journey, testing communication and reflection skills.

The championship rounds showcased tremendous innovation, skills, and adaptability among finalists. After fierce competition, Oda Dragons (Oda village team with all government school students) emerged as the RPL 2019 Champions!

Parallel Events

During the finals, many other students from various schools and villages demonstrated their innovations to visitors. A local innovator showcased a paramotor (motorized paraglider), which attracted significant attention. A special Robo Carnival was also organized for young kids to give them fun exposure to the world of robotics.

Phase 4: Follow-up Workshops

Prizes for zonal and championship rounds were given in the form of Technical Kits at three different levels:

Arduino Kits

Basic microcontroller kits for beginners to continue their robotics journey.

Sensors & Communications

Advanced kits with various sensors and communication modules for intermediate learners.

Advanced Applications

Comprehensive kits for advanced projects and real-world applications.

All winners and other teams were given the opportunity to attend weekend workshops on the three kit levels and their applications. All active WhatsApp accounts of RPL teams and a common WhatsApp group of "CaptionNCoach" remain engaged, with organizers continuing to help them learn new things and stay informed about other contests across the state and nation.

Impact of RPL 2019

Measuring success across students, coaches, and the ecosystem

Impact on Students and Teams

360 students directly involved and over 3,000 students indirectly benefited from RPL 2019 for Robotics.

Total reach: over 5,000 students, parents, teachers, and community members.

Self-Learning Success

80% of teams were able to make their robot without direct intervention from organizers. The remaining 20% needed some support to understand and solve problems at certain stages.

Quality Teamwork

60-70% of teams were able to engage each team member productively, demonstrating quality teamwork in the Elevator Pitch Q&A sessions with experts.

Adaptability

Most teams learned from their mistakes quickly, learned from other teams, and were highly adaptive to situations and challenges.

High Engagement

Most teams' involvement in RPL was profound, making the competition highly competitive and demonstrating genuine passion for learning and innovation.

Impact on Coaches, Sarpanch, and Villagers

Coaches' Contribution

More than 50% of coaches provided the extra edge that 11-15 year old teams needed when facing technical problems. Their role in team building was also notable, especially in the championship finals. Coaches brought confidence, planning, and technical know-how to the teams.

Community Involvement

While we were not able to fully assess or involve Sarpanch and other fellow villagers in RPL 2019, we recognize their importance and are exploring ways to have their active involvement in future seasons.

Impact on Ecosystem

Village Support

For future RPLs, we expect very good responses and support from 70-80% of villages. We need to find ways to keep contact alive with smaller interventions, where teams can find more challenges to work on together.

Sustainable Ecosystem

There is good possibility to create a village-level sustainable ecosystem to nurture the innovation spirit in young students. If a common platform of like-minded school children, college students, technicians, fabricators, Sarpanch, and financial supporters is established in a village, there is great potential for grass-root innovation from the village itself, solving their own problems in their own way and wisdom.

Recognition from GTU

On the Championship final day, students were inspired when Dr. Navin Sheth, Vice Chancellor of Gujarat Technological University (GTU), acknowledged that their level of participation was not less than degree engineering students. GTU covers all degree, diploma engineering colleges, MBA, MCA, and Pharmacy colleges of Gujarat.

Replication & Scaling Up

Possibilities of Replication

RPL can be replicated by other organizations or academic institutions. However, before implementation to such a high number of villages, one needs to create rapport with villages over a period of 2 to 3 years.

We would like to share all our communication, norms, formats, sources for things, etc., if someone would like to replicate it. Some details are already made available on our website: http://rpl.uniqyou.org/

It also requires other collaborators to effectively execute RPL. A dedicated team of enthusiastic young people for at least four months is essential for successful intervention.

Scaling Up for Season 2 (2020)

We planned to scale up with Season 2 in 2020 with some other interventions like:

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Other emerging technologies

Scaling up would be very challenging and would require CSR finance support and student internships from engineering colleges/polytechnics.

60 Village Teams
360 Direct Participants
3000+ Indirect Beneficiaries
5000+ Total Reach
90 Villages Visited
12 Finalist Teams

Support Rural Premier League

Help us bring innovation and self-learning opportunities to more rural and tribal students. Partner with us for Season 2 or replicate RPL in your region.